The Katonian Press: Valve Announces Thanksgiving DLC Just in Time for the Holidays

The Katonian Press, a regular offering brought to you by the evil genius and criminal mastermind behind the always scintillating WITFITS, will soon be your best source for weekly fake gaming news, assuming it’s not already. Grab a cup of coffee, open up The Katonian Press, and enjoy it for what it is: a satirical look at various things gaming-related.

Valve Announces Thanksgiving DLC Just in Time for the Holidays

TurkeyBellevue, WA – Just a week after the release of their zombie-survival sequel, Left 4 Dead 2, Valve Software has announced the first in what no doubt will be a series of themed Downloadable Content (DLC) packs for the game. The Thanksgiving Pack bridges the original title and its sequel by having all eight survivors meet to celebrate the holiday and give thanks that they survived the zombie apocalypse. The campaign, entitled “Pass The Stuffing”, starts the players among the zombie-infested floats of the Macy’s Thanksgiving Day Parade and follows them as they fight through hordes of the infected, hoping to make it to the safe house in time for supper. Press release follows:

Bill, Louis, Francis, Zoey, Coach, Ellis, Nick, and Rochelle have waded through wave after wave of zombie hordes, fighting for their very survival in a world where a massive outbreak has doomed most of the population. Having been rescued close to a dozen times, the plucky band of survivors finally get a well-deserved respite, just in time for Thanksgiving! They decided to get together and celebrate their good fortune, but wait, whose turn was it to buy the turkey? The survivors are dropped right in the middle of a zombie-run Macy’s Parade and once again have to fight for lives–watch out for the giant Zombie Snoopy float!–in the hopes of making their way to a grocery store that’s still open, not overrun by zombies, and stocked with enough turkey, stuffing mix, and cranberry sauce to satisfy Coach! And then, when it seems like they’ve finally made it to the safe house to enjoy their meal, they have to work out how they are going to fit everyone around the table (no one wants to sit next to the Boomer) and who gets stuck at the kiddie table with The Witch.

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The Katonian Press: D&D: Don’t Split the Party… Unless One Of Them Is A Video Gamer

The Katonian Press, a regular offering brought to you by the evil genius and criminal mastermind behind the always scintillating WITFITS, will soon be your best source for weekly fake gaming news, assuming it’s not already. Grab a cup of coffee, open up The Katonian Press, and enjoy it for what it is: a satirical look at various things gaming-related.

D&D: Don’t Split the Party… Unless One Of Them Is A Video Gamer

dandOutside the sky is dark and gray, and thunderclouds loom as if portends of doom, lightning momentarily illuminating the eerie landscape.  But no one can tell here in the dark, foreboding dungeon.  Only the flickering of torchlight and the wizard’s light spell dares pierce the inky blackness; only the occasional drip of water and the party’s heartbeats pounding in their ears can penetrate the silence.  The brave adventurers battled their way through the Crypt of Blood and stand now before the tomb of the powerful Under Lich.  The Heroes of Nerrath assemble: the brave dwarf fighter Stonebrow, master of the axe; the powerful elven wizard Varis, skilled in the arcane arts; the wily halfling rogue Finian Underfoot, pickpocket extraordinaire; and the pious human cleric Redgar, servant of Bahamut.

“Oh my god, you guys are SO GAY,” interrupts the uncouth half-orc.

“Shut up, Eric, the Dungeon Master is setting up the adventure!” shoots back Redgar in hushed tones.

While exploring the dangerous crypt, the adventurers rescued a half-orc barbarian who had been taken prisoner by the priests of the great Lich…

“Taken prisoner?” asks the half-orc, incredulously. “More like kicked-their-asses.”  He flexes a bit in a display of irrelevant machismo.  “I probably let them think I was their prisoner so I could get all up behind them and be like ‘pap pap pap!’ no more evil cult dudes!”  The last bit he punctuates with an anachronistic two-fingered gesture.

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The Katonian Press: Gamer Travels Back In Time To Warn Herself Not To Play Darkest of Days

The Katonian Press, a regular offering brought to you by the evil genius and criminal mastermind behind the always scintillating WITFITS, will soon be your best source for weekly fake gaming news, assuming it’s not already. Grab a cup of coffee, open up The Katonian Press, and enjoy it for what it is: a satirical look at various things gaming-related.

Gamer Travels Back In Time To Warn Herself Not To Play Darkest of Days

Darkest of DaysGamer Angela Boseman had just returned home from her local big box retailer with a copy of 8monkey Lab’s Darkest of Days with the hopes of enjoying a little first-person shooter fun.  Normally she would check the reviews or play the demo, but this time she just picked up the title on a whim.  She had gotten a message from a random stranger on Xbox Live telling her to check it out since it was “the closest thing to ‘Quantum Leap: The Video Game’ she’d ever get to play”.  Her purchasing decision was clouded by a need for a good FPS fix and an amorous desire dating back to her teen years for Scott Bakula.

As she pulled the jewel case from the shopping bag and prepared to rip away its plastic wrapping with her teeth, the hair on the back of her neck suddenly stood on end.  The air felt unusually dry and electrified, like the moment before a lightning strike.  She became aware of a snapping, tearing sound, growing ever louder, seemingly coming from nowhere and everywhere at once.  The smell of ozone hung in the air.  Suddenly, with a flash of light and low resounding boom that she felt more than actually heard, a shimmering sphere appeared in the middle of her living room.  It was glassy and perfect, like the impossibly still surface of a cold, clear lake.  She was frozen in awe and shock, and totally unprepared for what came next.  A figure emerged from the sphere.

“Angela!” it called to her, in a voice that was strangely familiar.  “I have come from the future with a grave warning:  Do not, under any circumstances, play Darkest of Days!”

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The Katonian Press: Pandora Tourism Bureau Enlists Madonna To Attract Settlers

The Katonian Press, a regular offering brought to you by the evil genius and criminal mastermind behind the always scintillating WITFITS, will soon be your best source for weekly fake gaming news, assuming it’s not already. Grab a cup of coffee, open up The Katonian Press, and enjoy it for what it is: a satirical look at various things gaming-related.

Pandora Tourism Bureau Enlists Madonna To Attract Settlers

Borderlands MadonnaNew Haven – In an attempt to spark interest in the desolate, barren world of Pandora, the local Tourism Bureau has enlisted pop diva Madonna as the spokeswoman for a new series of advertisements.  The campaign, which goes by the tagline: “The Borderlands: Come For The Vault, Stay For The Sniper Rifles That Shoot Acid”, was overseen by the mayor of New Haven, Helena Pierce, and features a reimagining of the classic Madonna hit “Borderline”.

“We really needed some star power behind us,” said Pierce.  “Someone who could help us show that Pandora is more than just a wretched Hell-hole full of dangerous creatures and disturbed social outcasts.” Scoring a celebrity as big as Madonna would seem nearly impossible for a small and disorganized settlement like Pandora but Pierce says it was no problem booking the Queen of Pop.  “We just promised her she could adopt one of our ‘adorable’ Midget Psychos and she was on board.”

The ad, which began airing a few weeks ago, features Madonna caught between two worlds and two loves.  She is seen cavorting with Bandits and their leader Nine Toes but is swept away from her “roots” by the promise of fame and fortune with the help of entrepreneur Marcus Kincaid.  She also breakdances with some Claptraps.  A transcript of the lyrics follows:

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The Katonian Press: Neversoft Reveals Revolutionary New Motion Capture Technology

The Katonian Press, a regular offering brought to you by the evil genius and criminal mastermind behind the always scintillating WITFITS, will soon be your best source for weekly fake gaming news, assuming it’s not already. Grab a cup of coffee, open up The Katonian Press, and enjoy it for what it is: a satirical look at various things gaming-related.

Neversoft Reveals Revolutionary New Motion Capture Technology

guitar heroWoodland Hills, CA – Video game developer Neversoft, heir to the Guitar Hero franchise, recently invited journalists to learn about the latest technology being used to develop the popular music game series.  Journos were given a sneak peak at just what goes into pumping out title after successful title. Parts of the tour were focused on the technical aspect of bringing a game to light, such as the User Interface Lab where their lead GUI developer, a colorblind intern whose impressive credentials include two semesters of Criminal Justice at the local junior college, appeared to be testing his designs with an Atari Pong paddle.  Other portions were devoted to the design stages, such as the never-before-revealed selection process that determines what appears and doesn’t appear in a Guitar Hero title.  One couldn’t help but be impressed watching that room full of chimps alternate between tossing poo and CDs across their pen toward a basket marked “Next Guitar Hero Game”.

Nothing compared, however, to the final stop on the tour: a visit to Neversoft’s secret motion capture facility.  Partially for secrecy, but mostly for theatrics, a select group of journalists was blindfolded and driven on a circuitous route through town until finally arriving at their destination.  We were lead into a facility that smelled vaguely of old pizza and change.  A few moments passed when the still silence was broken by a collection of whirring noises growing ever louder, like a great machine coming to life.  With no small amount of theatrical flair, a voice announced, “Behold, the future of motion capture technology!” and our blindfolds were suddenly removed.  An array of lights and sounds assaulted us and when our eyes had finally adjusted we were astonished at what we saw.

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