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	<title>Comments on: ↑ ↑ ↓ ↓ ← → ← → B A</title>
	<atom:link href="http://hawtymcbloggy.com/2008/08/10/%e2%86%91-%e2%86%91-%e2%86%93-%e2%86%93-%e2%86%90-%e2%86%92-%e2%86%90-%e2%86%92-b-a/feed/" rel="self" type="application/rss+xml" />
	<link>http://hawtymcbloggy.com/2008/08/10/%e2%86%91-%e2%86%91-%e2%86%93-%e2%86%93-%e2%86%90-%e2%86%92-%e2%86%90-%e2%86%92-b-a/</link>
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	<item>
		<title>By: Zep 077</title>
		<link>http://hawtymcbloggy.com/2008/08/10/%e2%86%91-%e2%86%91-%e2%86%93-%e2%86%93-%e2%86%90-%e2%86%92-%e2%86%90-%e2%86%92-b-a/#comment-35386</link>
		<dc:creator><![CDATA[Zep 077]]></dc:creator>
		<pubDate>Wed, 13 Aug 2008 08:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=1407#comment-35386</guid>
		<description><![CDATA[CAD rules.]]></description>
		<content:encoded><![CDATA[<p>CAD rules.</p>
]]></content:encoded>
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	<item>
		<title>By: BSG Daffy</title>
		<link>http://hawtymcbloggy.com/2008/08/10/%e2%86%91-%e2%86%91-%e2%86%93-%e2%86%93-%e2%86%90-%e2%86%92-%e2%86%90-%e2%86%92-b-a/#comment-35323</link>
		<dc:creator><![CDATA[BSG Daffy]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 14:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=1407#comment-35323</guid>
		<description><![CDATA[Hah that&#039;s awesome.]]></description>
		<content:encoded><![CDATA[<p>Hah that&#8217;s awesome.</p>
]]></content:encoded>
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	<item>
		<title>By: gamedaddy</title>
		<link>http://hawtymcbloggy.com/2008/08/10/%e2%86%91-%e2%86%91-%e2%86%93-%e2%86%93-%e2%86%90-%e2%86%92-%e2%86%90-%e2%86%92-b-a/#comment-35317</link>
		<dc:creator><![CDATA[gamedaddy]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 12:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=1407#comment-35317</guid>
		<description><![CDATA[Hey RIFT, I wasn&#039;t making preferences, just a joke on gelatinous chesticles. oh, and I like how angel spells bewbs, hehehe. it makes me giggle like an idiot (emphasis on idiot).]]></description>
		<content:encoded><![CDATA[<p>Hey RIFT, I wasn&#8217;t making preferences, just a joke on gelatinous chesticles. oh, and I like how angel spells bewbs, hehehe. it makes me giggle like an idiot (emphasis on idiot).</p>
]]></content:encoded>
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		<title>By: RIFT</title>
		<link>http://hawtymcbloggy.com/2008/08/10/%e2%86%91-%e2%86%91-%e2%86%93-%e2%86%93-%e2%86%90-%e2%86%92-%e2%86%90-%e2%86%92-b-a/#comment-35313</link>
		<dc:creator><![CDATA[RIFT]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 05:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=1407#comment-35313</guid>
		<description><![CDATA[Soul Calibur? Phht. The reason Dead or Alive was popular was because it was the first 3D fighting game to involve actual bouncing (rediculously) breasts, and because instead of the &quot;arena&quot; or &quot;infinite background&quot; styles of gameplay (Tekken, Virtua Fighter, Soul Blade) it had limits, obstacles, and lots of explosions... I hated the first DOA.

Next came DOA 2, which was my saving grace for 3D fighting games. It had everything: tag battles, fully developed environments, slightly rediculous bouncing breasts, knocking people off the Great Wall of China, awesomely fast and acrobatic gameplay, more bouncing breasts, and a counter system so you could turn your opponents attack against themselves... yeah, I&#039;ve been a DOA fan since... Soul Calibur&#039;s cool, but I can&#039;t stand Tekken or Virtua Fighter... too slow, too clunky, too... bad.

Umm, why is this comic clearly missing the standard &quot;Uppercut&quot; move command??  Street Fighter, King of Fighters, Guilty Gear, all of them use it, and yet it&#039;s missing... I&#039;ve lost faith in you CAD.]]></description>
		<content:encoded><![CDATA[<p>Soul Calibur? Phht. The reason Dead or Alive was popular was because it was the first 3D fighting game to involve actual bouncing (rediculously) breasts, and because instead of the &#8220;arena&#8221; or &#8220;infinite background&#8221; styles of gameplay (Tekken, Virtua Fighter, Soul Blade) it had limits, obstacles, and lots of explosions&#8230; I hated the first DOA.</p>
<p>Next came DOA 2, which was my saving grace for 3D fighting games. It had everything: tag battles, fully developed environments, slightly rediculous bouncing breasts, knocking people off the Great Wall of China, awesomely fast and acrobatic gameplay, more bouncing breasts, and a counter system so you could turn your opponents attack against themselves&#8230; yeah, I&#8217;ve been a DOA fan since&#8230; Soul Calibur&#8217;s cool, but I can&#8217;t stand Tekken or Virtua Fighter&#8230; too slow, too clunky, too&#8230; bad.</p>
<p>Umm, why is this comic clearly missing the standard &#8220;Uppercut&#8221; move command??  Street Fighter, King of Fighters, Guilty Gear, all of them use it, and yet it&#8217;s missing&#8230; I&#8217;ve lost faith in you CAD.</p>
]]></content:encoded>
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		<title>By: StealthSpeed3</title>
		<link>http://hawtymcbloggy.com/2008/08/10/%e2%86%91-%e2%86%91-%e2%86%93-%e2%86%93-%e2%86%90-%e2%86%92-%e2%86%90-%e2%86%92-b-a/#comment-35309</link>
		<dc:creator><![CDATA[StealthSpeed3]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 03:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=1407#comment-35309</guid>
		<description><![CDATA[&#039;and on the 7th day, the programmers at Konami created Contra, putting the most famous code in gaming history within the subconscious of gamers everywhere&#039;

can i get a Hallelujah from the choir?]]></description>
		<content:encoded><![CDATA[<p>&#8216;and on the 7th day, the programmers at Konami created Contra, putting the most famous code in gaming history within the subconscious of gamers everywhere&#8217;</p>
<p>can i get a Hallelujah from the choir?</p>
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