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	<title>Comments on: Exclusive: Dead Space Development Director Talks Level Design</title>
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	<link>http://hawtymcbloggy.com/2008/05/27/exclusive-dead-space-development-director-talks-level-design/</link>
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	<item>
		<title>By: ish</title>
		<link>http://hawtymcbloggy.com/2008/05/27/exclusive-dead-space-development-director-talks-level-design/#comment-112142</link>
		<dc:creator><![CDATA[ish]]></dc:creator>
		<pubDate>Wed, 08 Dec 2010 15:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=902#comment-112142</guid>
		<description><![CDATA[this game is awsome and too horrible for me, great sound effects.]]></description>
		<content:encoded><![CDATA[<p>this game is awsome and too horrible for me, great sound effects.</p>
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		<title>By: Chewbeccawacca</title>
		<link>http://hawtymcbloggy.com/2008/05/27/exclusive-dead-space-development-director-talks-level-design/#comment-29831</link>
		<dc:creator><![CDATA[Chewbeccawacca]]></dc:creator>
		<pubDate>Thu, 29 May 2008 03:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=902#comment-29831</guid>
		<description><![CDATA[Oi! I first read about this a few months back, and since I&#039;ve been happily peeing my pants to every scream-like-a-little-boy-trailer.  I must say my favorite aspect is that you play a poor sod of an engineer trying to repair a derelict starship.  Master Chief is nigh unmatched in his awesomeocity, but I would be crying in a corner if I found myself in his position, not even to mention that which Isaac (hero of DS) is thrust. I would especially recomend the animated-comic vid recently released on Xbox Live.  It offers some very insightfull (and chilling) backstory to the game.]]></description>
		<content:encoded><![CDATA[<p>Oi! I first read about this a few months back, and since I&#8217;ve been happily peeing my pants to every scream-like-a-little-boy-trailer.  I must say my favorite aspect is that you play a poor sod of an engineer trying to repair a derelict starship.  Master Chief is nigh unmatched in his awesomeocity, but I would be crying in a corner if I found myself in his position, not even to mention that which Isaac (hero of DS) is thrust. I would especially recomend the animated-comic vid recently released on Xbox Live.  It offers some very insightfull (and chilling) backstory to the game.</p>
]]></content:encoded>
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		<title>By: PatrickJK</title>
		<link>http://hawtymcbloggy.com/2008/05/27/exclusive-dead-space-development-director-talks-level-design/#comment-29803</link>
		<dc:creator><![CDATA[PatrickJK]]></dc:creator>
		<pubDate>Wed, 28 May 2008 19:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=902#comment-29803</guid>
		<description><![CDATA[I&#039;ve been looking forward to this game since I first saw the preview about a month ago.  I recently finalized my gaming area setup (couch proper distance from tv, right volume loudness for the 5.1, perfecting bass level of sub-woofer, etc.), and everything was tested out for the first time fighting the alien-zombie things from the crashed ship level in Halo3.  It was frakin&#039; gloriously intense!  Palms sweating and everything!  I can imagine Dead Space being this way throughout.  Can&#039;t wait!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been looking forward to this game since I first saw the preview about a month ago.  I recently finalized my gaming area setup (couch proper distance from tv, right volume loudness for the 5.1, perfecting bass level of sub-woofer, etc.), and everything was tested out for the first time fighting the alien-zombie things from the crashed ship level in Halo3.  It was frakin&#8217; gloriously intense!  Palms sweating and everything!  I can imagine Dead Space being this way throughout.  Can&#8217;t wait!</p>
]]></content:encoded>
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	<item>
		<title>By: setters</title>
		<link>http://hawtymcbloggy.com/2008/05/27/exclusive-dead-space-development-director-talks-level-design/#comment-29778</link>
		<dc:creator><![CDATA[setters]]></dc:creator>
		<pubDate>Wed, 28 May 2008 08:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=902#comment-29778</guid>
		<description><![CDATA[ooohhh - it looks a bit scary for me! but I&#039;m sure I&#039;ll give it a go :)]]></description>
		<content:encoded><![CDATA[<p>ooohhh &#8211; it looks a bit scary for me! but I&#8217;m sure I&#8217;ll give it a go :)</p>
]]></content:encoded>
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	<item>
		<title>By: Doowutchyalike</title>
		<link>http://hawtymcbloggy.com/2008/05/27/exclusive-dead-space-development-director-talks-level-design/#comment-29776</link>
		<dc:creator><![CDATA[Doowutchyalike]]></dc:creator>
		<pubDate>Wed, 28 May 2008 07:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.wordpress.com/?p=902#comment-29776</guid>
		<description><![CDATA[This game looks off the hook! Can&#039;t wait to for it come out!]]></description>
		<content:encoded><![CDATA[<p>This game looks off the hook! Can&#8217;t wait to for it come out!</p>
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