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	<title>Comments on: Guest Article: The Halo Pro Gamer’s 2008 Wishlist</title>
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	<link>http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/</link>
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		<title>By: Guest Article: Master Chief Must Die &#171; Hawty McBloggy Invites You to Play</title>
		<link>http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-39773</link>
		<dc:creator><![CDATA[Guest Article: Master Chief Must Die &#171; Hawty McBloggy Invites You to Play]]></dc:creator>
		<pubDate>Wed, 01 Oct 2008 10:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-39773</guid>
		<description><![CDATA[[...] stranger to this site. At the beginning of the year he made some detailed requests in the form of The Halo Pro Gamer’s 2008 Wishlist. Some of you agreed with him, others of you did not. This time he tackles a completely different [...]]]></description>
		<content:encoded><![CDATA[<p>[...] stranger to this site. At the beginning of the year he made some detailed requests in the form of The Halo Pro Gamer’s 2008 Wishlist. Some of you agreed with him, others of you did not. This time he tackles a completely different [...]</p>
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		<title>By: -S-</title>
		<link>http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16231</link>
		<dc:creator><![CDATA[-S-]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 22:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16231</guid>
		<description><![CDATA[Ah Tortacular, you rascal.  Another good point.  I should clarify some things - and acknowledge a point made way earlier by Azraeus.  I don&#039;t like commenting so much on my own article, but I love good Halo discussion, and just want to make everybody happy/participate.  

Azraeus sez: 
In truth, your article is one of the most well thought out MLG articles I’ve ever read (for very bad examples, type mlg into the bungie forums search bar and start reading anywhere).

And Tortacular points out:
You want to split Team Hardcore? There’s 6000 people in the list now. That would be about as productive as splitting Team Objective into two which hasn’t worked particularly well.

Now the most annoying part about Pro Gamers is...they complain a lot.  case and point? well...you&#039;re reading this article aren&#039;t you...heh *cough* anyway.  Azraeus is extremely correct in saying that there are a lot of hate-filled &#039;mlg&#039; threads spewed all over the bungie forums; kids basically saying things like &quot;BUNGIE SUX IM BOYCOTTING HALO NOW&quot; etc, etc, etc.  These losers do not represent us, but sadly, they exist, and it&#039;s very sad to see happen because it definitely &#039;sets the movement back&#039; if you know what I mean.  Anyway - reason I&#039;m saying that is to say this; the most &#039;dedicated&#039; pro gamers practice/scrim in private, custom games, chosing not to rely on Bungie&#039;s matchmaking system, hence: a weak 6,000 players on Team Hardcore.  Why? Although Bungie was very gracious and kind to give us Team Hardcore, it&#039;s exactly that...Team Hardcore, not MLG standard rules.  While I myself play lots of Hardcore anyway, there are more &#039;dedicated&#039; pro&#039;s who refuse to play HC because it doesn&#039;t follow MLG&#039;s gametypes to the letter.  

Sound crazy? Of course it is.  It&#039;s impossible to please 100% of the people 100% of the time, but I must give credit that Bungie listens to it&#039;s fanbase alllll the time and they always do a hell of a job trying to please everyone anyway.  Just in case you&#039;re still confused, here&#039;s an example: in Team HC - objective based weapons always bonk out 1 hit kills (the oddball, flag, bomb, etc) while in MLG rules, the objective power has been toned down so standing 1 hit melees do not produce instant kills.  This might not sound like a lot, but have you ever played Team HC Oddball, and the ball carrier is laughing at you from inside the bubble shield? The only thing that can stop that is a shotgun...and even still you need to time it juuuust right.  

Please note: I am also not saying that I dislike Team HC for Bungie&#039;s differentiation from MLG gametypes...to each his own, and in the end Bungie decides what they will and won&#039;t release.  I&#039;m just explaining why the # of players is so low.  

So yeah, I&#039;ll admit, splitting Team HC into objective and slayer is pretty weak - to make a long story short (too late) it should read: in a perfect world if MLG gametypes and Team HC were exactly the same to the T and people scrimmed in MM rather than custom games, then yes...splitting them would be much more effective! 

Heh, and your h1 pistol counter argument? yeah, i got nothin there :p I&#039;ll just be wavin that flag till the day i die i guess]]></description>
		<content:encoded><![CDATA[<p>Ah Tortacular, you rascal.  Another good point.  I should clarify some things &#8211; and acknowledge a point made way earlier by Azraeus.  I don&#8217;t like commenting so much on my own article, but I love good Halo discussion, and just want to make everybody happy/participate.  </p>
<p>Azraeus sez:<br />
In truth, your article is one of the most well thought out MLG articles I’ve ever read (for very bad examples, type mlg into the bungie forums search bar and start reading anywhere).</p>
<p>And Tortacular points out:<br />
You want to split Team Hardcore? There’s 6000 people in the list now. That would be about as productive as splitting Team Objective into two which hasn’t worked particularly well.</p>
<p>Now the most annoying part about Pro Gamers is&#8230;they complain a lot.  case and point? well&#8230;you&#8217;re reading this article aren&#8217;t you&#8230;heh *cough* anyway.  Azraeus is extremely correct in saying that there are a lot of hate-filled &#8216;mlg&#8217; threads spewed all over the bungie forums; kids basically saying things like &#8220;BUNGIE SUX IM BOYCOTTING HALO NOW&#8221; etc, etc, etc.  These losers do not represent us, but sadly, they exist, and it&#8217;s very sad to see happen because it definitely &#8216;sets the movement back&#8217; if you know what I mean.  Anyway &#8211; reason I&#8217;m saying that is to say this; the most &#8216;dedicated&#8217; pro gamers practice/scrim in private, custom games, chosing not to rely on Bungie&#8217;s matchmaking system, hence: a weak 6,000 players on Team Hardcore.  Why? Although Bungie was very gracious and kind to give us Team Hardcore, it&#8217;s exactly that&#8230;Team Hardcore, not MLG standard rules.  While I myself play lots of Hardcore anyway, there are more &#8216;dedicated&#8217; pro&#8217;s who refuse to play HC because it doesn&#8217;t follow MLG&#8217;s gametypes to the letter.  </p>
<p>Sound crazy? Of course it is.  It&#8217;s impossible to please 100% of the people 100% of the time, but I must give credit that Bungie listens to it&#8217;s fanbase alllll the time and they always do a hell of a job trying to please everyone anyway.  Just in case you&#8217;re still confused, here&#8217;s an example: in Team HC &#8211; objective based weapons always bonk out 1 hit kills (the oddball, flag, bomb, etc) while in MLG rules, the objective power has been toned down so standing 1 hit melees do not produce instant kills.  This might not sound like a lot, but have you ever played Team HC Oddball, and the ball carrier is laughing at you from inside the bubble shield? The only thing that can stop that is a shotgun&#8230;and even still you need to time it juuuust right.  </p>
<p>Please note: I am also not saying that I dislike Team HC for Bungie&#8217;s differentiation from MLG gametypes&#8230;to each his own, and in the end Bungie decides what they will and won&#8217;t release.  I&#8217;m just explaining why the # of players is so low.  </p>
<p>So yeah, I&#8217;ll admit, splitting Team HC into objective and slayer is pretty weak &#8211; to make a long story short (too late) it should read: in a perfect world if MLG gametypes and Team HC were exactly the same to the T and people scrimmed in MM rather than custom games, then yes&#8230;splitting them would be much more effective! </p>
<p>Heh, and your h1 pistol counter argument? yeah, i got nothin there :p I&#8217;ll just be wavin that flag till the day i die i guess</p>
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		<title>By: Tortacular</title>
		<link>http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16223</link>
		<dc:creator><![CDATA[Tortacular]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 20:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16223</guid>
		<description><![CDATA[The old maps were great in Halo 2.  Just like Halo 1 maps were great in Halo 1.  Remakes are very  hit and miss.  The best H2 maps were the maps made for H2.  I wasn&#039;t a fan of most of the remakes  in H2 and I&#039;m not sure why people are clamoring for them in H3 already.  There&#039;s plenty of nice maps in H3.  If you want balanced gameplay in a H3 universe, I don&#039;t see how H2 maps are going to work.  Of course, It seems to me that MLG just wants to play Halo 2 anyways, given the current MLG settings out there seem to mostly serve to make the game more like Halo 2.  Just my opinion of course.

I&#039;m not going to address the whole pistol arguement if you want to talk about weapon balance.  C&#039;mon now... ;)

You want to split Team Hardcore?  There&#039;s 6000 people in the list now.  That would be about as productive as splitting Team Objective into two which hasn&#039;t worked particularly well.

I agree with the rocket splash damage issue, it&#039;s annoying to get rocket&#039;d from point blank range and watch the other guy walk away, I assume that&#039;s a side-effect of them killing the splash damage on it (which I agree with for the H3 world).

I don&#039;t really see a problem with the sniper rifle.  Yeah, shots don&#039;t seem to register sometimes but here&#039;s the thing... even if you&#039;re looking at &quot;saved films&quot;, it&#039;s just game data using the same connection.  So if it looks like you made the shot in-game, thats how it will look in film.  It could look very different on another player&#039;s game data.  To me it&#039;s more reliable than the H2 sniper because host isn&#039;t so prevelant.

The melee system can be frustrating, but no more so than H2 when either the host was running rampant or I was getting button combo&#039;d.  

I can appreciate your passion for the &quot;Pro&quot; style of gaming, but it&#039;s Bungie&#039;s job to cater to their entire fanbase, not just a vocal minority.  By and large I like everything about H3.  My only complaints revolve around spawn points and the lack of assault/one-flag in BTB.]]></description>
		<content:encoded><![CDATA[<p>The old maps were great in Halo 2.  Just like Halo 1 maps were great in Halo 1.  Remakes are very  hit and miss.  The best H2 maps were the maps made for H2.  I wasn&#8217;t a fan of most of the remakes  in H2 and I&#8217;m not sure why people are clamoring for them in H3 already.  There&#8217;s plenty of nice maps in H3.  If you want balanced gameplay in a H3 universe, I don&#8217;t see how H2 maps are going to work.  Of course, It seems to me that MLG just wants to play Halo 2 anyways, given the current MLG settings out there seem to mostly serve to make the game more like Halo 2.  Just my opinion of course.</p>
<p>I&#8217;m not going to address the whole pistol arguement if you want to talk about weapon balance.  C&#8217;mon now&#8230; ;)</p>
<p>You want to split Team Hardcore?  There&#8217;s 6000 people in the list now.  That would be about as productive as splitting Team Objective into two which hasn&#8217;t worked particularly well.</p>
<p>I agree with the rocket splash damage issue, it&#8217;s annoying to get rocket&#8217;d from point blank range and watch the other guy walk away, I assume that&#8217;s a side-effect of them killing the splash damage on it (which I agree with for the H3 world).</p>
<p>I don&#8217;t really see a problem with the sniper rifle.  Yeah, shots don&#8217;t seem to register sometimes but here&#8217;s the thing&#8230; even if you&#8217;re looking at &#8220;saved films&#8221;, it&#8217;s just game data using the same connection.  So if it looks like you made the shot in-game, thats how it will look in film.  It could look very different on another player&#8217;s game data.  To me it&#8217;s more reliable than the H2 sniper because host isn&#8217;t so prevelant.</p>
<p>The melee system can be frustrating, but no more so than H2 when either the host was running rampant or I was getting button combo&#8217;d.  </p>
<p>I can appreciate your passion for the &#8220;Pro&#8221; style of gaming, but it&#8217;s Bungie&#8217;s job to cater to their entire fanbase, not just a vocal minority.  By and large I like everything about H3.  My only complaints revolve around spawn points and the lack of assault/one-flag in BTB.</p>
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		<title>By: -S-</title>
		<link>http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16130</link>
		<dc:creator><![CDATA[-S-]]></dc:creator>
		<pubDate>Wed, 02 Jan 2008 22:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16130</guid>
		<description><![CDATA[Fate - 
A very good point you bring up.  I have yet to get my hands on CoD, but I&#039;ve read all the online reviews and I&#039;m familiar with the interesting equipment system it brings to the table...and I&#039;ve thought about it many times.  

If not made &#039;unbalanced&#039; then i certainly think that armor/equipment permutations with benefits would be an excellent idea, and would add to the strategy involved in the game.  When i say &#039;unbalanced&#039; I mean that no armor benefit would be too strong - let&#039;s say that Mark V spartan armor let&#039;s you reload a couple frames quicker, while the Hayabusa armor grants you an Overshield.  Know what I mean? A balanced collection of armor/equipment could be a great addition to pro gameplay; 2 or 4 man teams figuring out which they would want to use depending on the map or gametype, along with trying to find the best balances with teammates and tricky, tactical combinations.  

Definitely a cool idea.]]></description>
		<content:encoded><![CDATA[<p>Fate &#8211;<br />
A very good point you bring up.  I have yet to get my hands on CoD, but I&#8217;ve read all the online reviews and I&#8217;m familiar with the interesting equipment system it brings to the table&#8230;and I&#8217;ve thought about it many times.  </p>
<p>If not made &#8216;unbalanced&#8217; then i certainly think that armor/equipment permutations with benefits would be an excellent idea, and would add to the strategy involved in the game.  When i say &#8216;unbalanced&#8217; I mean that no armor benefit would be too strong &#8211; let&#8217;s say that Mark V spartan armor let&#8217;s you reload a couple frames quicker, while the Hayabusa armor grants you an Overshield.  Know what I mean? A balanced collection of armor/equipment could be a great addition to pro gameplay; 2 or 4 man teams figuring out which they would want to use depending on the map or gametype, along with trying to find the best balances with teammates and tricky, tactical combinations.  </p>
<p>Definitely a cool idea.</p>
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		<title>By: Fate</title>
		<link>http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16115</link>
		<dc:creator><![CDATA[Fate]]></dc:creator>
		<pubDate>Wed, 02 Jan 2008 21:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://hawtymcbloggy.com/2008/01/01/guest-article-the-halo-pro-gamer%e2%80%99s-2008-wishlist/#comment-16115</guid>
		<description><![CDATA[This is slightly off-topic, but touches on the armor permutations.  What do you think about an armor/equipment system like CoD4, where you would be able to equip yourself with a certain grenade or equipment option at the beginning of the match?

It wouldn&#039;t need to be as extensive as CoD because you wouldn&#039;t want to change the game dynamic that much, but it could be interesting.

Food for thought, anyway.]]></description>
		<content:encoded><![CDATA[<p>This is slightly off-topic, but touches on the armor permutations.  What do you think about an armor/equipment system like CoD4, where you would be able to equip yourself with a certain grenade or equipment option at the beginning of the match?</p>
<p>It wouldn&#8217;t need to be as extensive as CoD because you wouldn&#8217;t want to change the game dynamic that much, but it could be interesting.</p>
<p>Food for thought, anyway.</p>
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